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Posts
Tue, Oct 14, 2008
Posted By: Dussk
Rogues
* Aggression has been moved up 1 tier and now adds 3/6/9/12/15% damage to Sinister Strike, Backstab, and Eviscerate. * Anesthetic Poison now also dispels one Enrage effect on the target. * Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%, also adds 5/10% dmg to Sinister Strike and Backstab. * Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth. * Cloak of Shadows cooldown increased to 1.5 min. * Crippling Poison reduced to 1 rank, slowing movement by 70%. * Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%. * Damaging poisons now scale with attack power. * Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%. * Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%. * Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth. * Dual Wield Specialization (Combat) moved to tier 1. * Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec. * Energy regeneration should now be smoother. * Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs. * Enveloping Shadows: Now reduces damage by 10/20/30%. * Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points). * Evasion, Sprint and Vanish cooldowns reduced to 3 min. * Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%. * Fist Weapon Specialization (Combat) removed. * Fleet Footed (Assassination) now reduces duration of movement impairing effects by 15/30% rather than increasing resist chance. * Focused Attacks now gives 2 energy regardless of rank. * Gouge is now only 1 rank and causes damage based on attack power. * Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%. * Improved Eviscerate (Assassination) now increases damage by 7/14/20%. * Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration. * Improved Poisons (Assassination) now increases chance to apply poisons by 2/4/6/8/10%. * Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%. * Improved Sprint (Combat) moved to Tier 4. * Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance. * Kick is now only 1 rank and no longer causes damage. * Lethality (Assassination) now also affects Riposte. * Lightning Reflexes (Combat) moved to tier 4. * Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor. * Master of Deception (Subtlety) reduced to 3 ranks. * Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%. * Murder (Assassination) moved to tier 6, increases damage by 2/4%. * Mutilate (Assassination) no longer requires you be behind the target. * Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%. * Opportunity (Subtlety) reduced to 2 ranks for 10/20%. * Pick Lock and Disarm Trap no longer require Thieve's Tools. * Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue. * Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%. * Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds. * Preparation (Subtlety) no longer refreshes the cooldown of Premeditation. * Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance. * Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point. * Serrated Blades (Subtlety) moved to Tier 3. * Setup (Subtlety) chance to gain a combo point increased to 33/66/100%. * Shadowstep (Subtlety) is no longer usable while rooted. * Surprise Attacks (Combat) now also increases Hemorrhage damage. * Vanish no longer requires the reagent Flash Powder. * Vigor (Assassination) moved to Tier 3. * Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%. * Vitality now regenerates 8/16/25% energy. * Wounding Poison no longer stacks, reduces healing by 50%. |




