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Mar 20, 2010 at 4:43pmPosted By: Joebelcher
Hello there new recruit! First let me take a moment to say that I'm pleased you decided to give us a try. I know it's difficult to trust someone from a random whisper and to put yourself out there to a group of strangers. It can be a daunting if not downright intimidating task. I appreciate your courage, and hope to make your time here with us enjoyable and profitable. Now that I have you properly welcomed I would like to give you a bit of a hand to help make your integration with our family a smooth one.
I've been GM for 5 years. that's a very long time. I have close to one year play time logged into my main, that's a lot of late nights. I've seen hundreds of people come and go and through that experience, I can give you pointers on how to get the most out of your new guild. 1: SPEAK UP!!! 90% of the new recruits that leave here unsatisfied kept to themselves. if you want to be a part of this family, talk to us. talk about your day, ask questions, get involved. Relationships are a two way street and if you don't invest in your fellow guild mates, they wont invest in you! 2: GET VENTRILO!!! 90% of all the guild conversations occur in vent. By not using it, you are seriously hampering your ability to become one of the gang. Ventrilo is free and can be found at www.ventrilo.com its also a raid requirement so the sooner you get it the sooner you can get involved with our raids. 3: BE REAL!!! We all tell little lies to get through the day, and thats fine. But if you make obviously false claims that are fantastic and extreme, you arent going to impress anyone, youre merely going to isolate yourself. 4: BE HUMBLE!!! We all have made many achievements in our time here in this game, but if you behave like a braggart then youre going to intimidate people and push them away...again resulting in isolation. be proud of your accomplishments, but try to refrain from shoving them down other peoples throats. 5: BE REASONABLE!!! You just got here, it may take a week or two to get you involved in our many raid activities. If you dont immediatly get into a raid, give it some time. if youre an active and dedicated player that did your work to get your gear up then I will do everything in my power to get you involved. 6: BE INFORMED!!! please take a few moments to visit the RULES page on this site. If you know the rules then guild mates wont call you out when you break one unknowingly. I've had several people leave when a guild officer asked them to refrain from doing something that was against the rules. We put a lot of time and energy to make these rules availible to you at your convienence. Theres really no reason not to make yourself familiar with them,. 7: OPEN UP!!! Some of the best friendships I've ever known as a person have blossomed here in Shadow Warlords. We have all types of people here, and the odds of you NOT finding a friend if you follow these simple guidelines are extremly low. I sincerely hope to take these things into consideration, and I sincerely hope that one day I can call you friend. -Joebelcher GM of Shadow Warlords Feb 26, 2010 at 9:16pmPosted By: Meebers
Raids and mains:As you know we do raids every week. In this we would appreciate you all saving your mains for ALL the raids that we do. We do not appreciate people constantly trying to bring in alts, as most of you know Joe's stand on alts. Pugging is encouraged and accepted on alts but mains MUST be available for any raid we so chose to do. Your cooperation in this would be highly encouraged.I apologize if the words seem harsh but this is an on-going and very frustrating issue. DO NOT PUG ANY RAID ON YOUR MAIN TOON!!!~AmebaNov 18, 2009 at 6:53amPosted By: Joebelcher
As some of you may know I've been mixing up the raiding on the weekend afternoons. This week for instance, we completed 3 drake sarth and 2 bosses down in 10 man heroic ToC. Most of these were spur of the moment runs. If you would like to be considered for this unexpected content contact me in game. -Joebelcher
Oct 31, 2009 at 2:30pmPosted By: Joebelcher
It's not easy bein green.![]() So I wanted to take a moment to talk to you all about greens and the guild vault. I'm very disapointed to see the enchanting mats tab grow so thin. I've never charged dues and with our current system no one in the raid groups has ever had to pay for their enchants. I am determined to keep our current and new members enchanted at no cost. It is important to the guild as a whole that everyone has the enchants that they need in order to properly compete in the content that we raid. I know some of you have been selling greens and selling dust on the AH only to come with their hands out after an upgrade for that sparkly new enchant. I am asking that in your travels, you personally each supply a green item of lvl 70+ to the guild vault to be disenchanted on a weekly basis. Its nothing to toss a green to the guild once a week. I anticipate your support in this matter as it is important to me personally. -Joebelcher Sep 20, 2009 at 5:53pmPosted By: Meebers
This is just a friendly reminder to old and new that when you do a guild run the greens and unwanted blues need to be disenchanted and placed in the guild bank. We do this for the benefit of the whole guild so that we can all have uber enchants. Please continue to do this as many mats have gone out and not been replenished. Thank you for your cooperation.
-Ameba |
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Joebelcher
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